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	<title>PUPPET</title>
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	<link>http://www.thepuppetfilm.com/main</link>
	<description>a documentary film by David Soll</description>
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		<title>Canadian theatrical run starting up!</title>
		<link>http://www.thepuppetfilm.com/main/news/canadian-theatrical-run-starting-up/</link>
		<comments>http://www.thepuppetfilm.com/main/news/canadian-theatrical-run-starting-up/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 19:19:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=390</guid>
		<description><![CDATA[We&#8217;ve been really bad about keeping this section updated, but there&#8217;s been a bunch of stuff happening. We had a great tour of Southern festivals, including New Orleans, Hot Springs and Sidewalk. And our BAM engagement was awesome. Such a great theater, and kind of a homecoming party for us. And now, our theatrical release [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been really bad about keeping this section updated, but there&#8217;s been a bunch of stuff happening.  We had a great tour of Southern festivals, including New Orleans, Hot Springs and Sidewalk.  And our BAM engagement was awesome.  Such a great theater, and kind of a homecoming party for us.  </p>
<p>And now, our theatrical release is starting up in Toronto!  We&#8217;re opening January 13th at the Carlton Cinema for an indefinite run.  Vagrant Films Releasing is organizing a show of Disfarmer photographs in the lobby, which should be a killer compliment to the movie.   </p>
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		<item>
		<title>Buy the DVD</title>
		<link>http://www.thepuppetfilm.com/main/buy-the-dvd/buy-the-dvd/</link>
		<comments>http://www.thepuppetfilm.com/main/buy-the-dvd/buy-the-dvd/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 16:39:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Buy the DVD]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=374</guid>
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		</item>
		<item>
		<title>What’s Homunculus?</title>
		<link>http://www.thepuppetfilm.com/main/homunculusblog/whatshomunculus/</link>
		<comments>http://www.thepuppetfilm.com/main/homunculusblog/whatshomunculus/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 23:45:53 +0000</pubDate>
		<dc:creator>Larry</dc:creator>
				<category><![CDATA[Homunculus]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=217</guid>
		<description><![CDATA[Homunculus is home to neuroscientist Larry Ely and other, mostly non-professional puppetry bloggers. Larry will be reporting back on his entry into modern puppetry from the same place of naive intrigue that originally sparked Puppet. Check back often to follow his explorations of New York&#8217;s puppetry scene &#8211; its shows, studios, scholars, and artists.]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-220" href="http://www.thepuppetfilm.com/main/homunculusblog/whatshomunculus/attachment/homunculus-image/"><img class="aligncenter size-full wp-image-220" title="Homunculus-image" src="http://www.thepuppetfilm.com/main/wp-content/uploads/2011/03/Homunculus-image.jpg" alt="" width="534" height="106" /></a></p>
<p><a href="http://en.wikipedia.org/wiki/Homunculus" target="_blank">Homunculus</a> is home to neuroscientist Larry Ely and other, mostly non-professional puppetry bloggers. Larry will be reporting back on his entry into modern puppetry from the same place of naive intrigue that originally sparked Puppet. Check back often to follow his explorations of New York&#8217;s puppetry scene &#8211; its shows, studios, scholars, and artists.</p>
]]></content:encoded>
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		<item>
		<title>Sontag and Hofstadter (and Puppets)</title>
		<link>http://www.thepuppetfilm.com/main/homunculusblog/sontag-and-hofstadter-and-puppets/</link>
		<comments>http://www.thepuppetfilm.com/main/homunculusblog/sontag-and-hofstadter-and-puppets/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 23:41:38 +0000</pubDate>
		<dc:creator>Larry</dc:creator>
				<category><![CDATA[Homunculus]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=352</guid>
		<description><![CDATA[I recently read a short essay by the late and much esteemed Susan Sontag entitled &#8220;A Note on Bunraku,&#8221; from her 2001 collection Where the Stress Falls. Her discussion focuses on traditional Japanese bunraku puppetry, which I have to admit I haven&#8217;t strictly encountered, since Disfarmer, as chronicled in Puppet, is a western adaptation of [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Calibri; font-size: small;">I recently read a short essay by the  late and much esteemed Susan Sontag entitled &#8220;A Note on Bunraku,&#8221;  from her 2001 collection <em>Where the Stress Falls</em>. Her discussion  focuses on traditional Japanese bunraku puppetry, which I have to admit  I haven&#8217;t strictly encountered, since <em>Disfarmer</em>, as chronicled  in <em>Puppet</em>, is a western adaptation of the same style. That said,  it&#8217;s an interesting read at four pages &#8211; she returns several times to  the dualistic nature of puppets and the way bunraku captures this so  effectively. In the traditional form, the emotional content of the performance  is very deliberately split between the puppets on stage and the narrator,  who stands beside the stage but in full view of the audience. Traditional  bunraku is apparently characterized by extremes of emotion, particularly  anguish and sadness, and Sontag&#8217;s take is that effectiveness of bunraku  derives from the physical separation of the silent puppet, manipulated  by three on-stage puppeteers, and the narrator, who is wracked with  emotion but doesn&#8217;t physically participate in the drama. Similarly,  she considers the juxtaposition of two hooded and one hoodless puppeteers  on stage to be vital to the dramatic tension of the show; the larger-than-life  (from the perspective of the puppet) beings that alternately serve as  &#8220;the puppet&#8217;s servants, at other moments its captors&#8221; take  two distinct forms on stage, one god-like and visible, the other passive  and hidden.</span></p>
<p><a rel="attachment wp-att-353" href="http://www.thepuppetfilm.com/main/homunculusblog/sontag-and-hofstadter-and-puppets/attachment/where-the-stress-falls/"><img class="aligncenter size-full wp-image-353" title="where the stress falls" src="http://www.thepuppetfilm.com/main/wp-content/uploads/2011/09/where-the-stress-falls.jpg" alt="" width="313" height="476" /><br />
</a></p>
<p><span style="font-family: Calibri; font-size: small;">This all got me to thinking about another  book I&#8217;ve been reading lately:<em> Gödel, Escher, Bach </em> by Douglas Hofstadter. <em>GEB </em>is  a weird book, to say the least;  in short, it discusses the works of  Kurt Gödel (mathematician), M.C.  Escher (illustrator), and Johann  Sebastian Bach (composer) and their  relationship to one other, but it  pretty quickly diverts this discussion  to illustrate how concepts like  recursion, self-reference, and analogy  lead to (among numerous other  things), intelligence. Hofstadter spends  quite a while geeking out  about the idea of &#8220;isomorphism,&#8221;  defined (care of good ol&#8217; Wikipedia)  as &#8220;a kind of mapping between  objects that shows a relationship between  two properties or operations.&#8221;  Which is where Sontag&#8217;s essay comes  back in. As I understand it, an  isomorphism is a way of interpreting  the same concept or structure in  two distinct ways. The drama and  effectiveness of bunraku, as Sontag  describes it, seems to depend  critically on isomorphisms &#8211; isomorphism  between the text of the play  and the play itself, between mute but physically  expressive puppet and  the eloquent but impotent narrator, between the  actions of the puppet  which draw the audience&#8217;s eye and the black-clad  puppeteers who fade  from it. What&#8217;s fascinating about an isomorphism  is that the same  information is contained in both of its incarnations;  the  transformation between the two is essentially a perspective change  that  allows the same core concept to be considered in two distinct ways.   It&#8217;s probably trivial to spot isomorphisms all over the world of  theater,  but in puppetry, which takes the separation of action from  actor to  a kind of logical extreme, they seems especially integral to  the structure  of the performance.</span></p>
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		<title>Show #3: Cantastoria</title>
		<link>http://www.thepuppetfilm.com/main/homunculusblog/cantastoria/</link>
		<comments>http://www.thepuppetfilm.com/main/homunculusblog/cantastoria/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 00:54:30 +0000</pubDate>
		<dc:creator>Larry</dc:creator>
				<category><![CDATA[Homunculus]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=321</guid>
		<description><![CDATA[This week&#8217;s puppetry outing introduced me to the primitive theatrical form of Cantastoria, which probably merits some explanation since I had never heard of it before happening upon the show on the Henson Foundation website (which, incidentally, is a great resource for finding out about NYC-based puppet theater). Briefly, Cantastoria involves a spoken or sung [...]]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s puppetry outing introduced me to the primitive theatrical form of <a title="Cantastoria" href="http://en.wikipedia.org/wiki/Cantastoria" target="_blank">Cantastoria</a>, which probably merits some explanation since I had never heard of it before happening upon the show on the <a title="Henson Foundation website" href="http://www.hensonfoundation.org/index.php?nav=phny" target="_blank">Henson Foundation website</a> (which, incidentally, is a great resource for finding out about NYC-based puppet theater). Briefly, Cantastoria involves a spoken or sung narration accompanied by painted, drawn, or otherwise-rendered still imagery: you can think of it as a sort of medieval powerpoint presentation. Back in the day, these tended to be familiar religious stories, cautionary tales of immorality, &amp;c. But like much have theater, Cantastoria has grown up quite a bit in the millennium subsequent to its founding.</p>
<p>Speaking of grown-up, the show I caught was called <em>Phobia and Fetish</em> and was put on by the appropriately titled group Cranks and Banners down at the <a title="Here" href="http://here.org/" target="_blank">Here</a> arts center in SoHo. This turned out to be a pretty ideal introduction to Cantastoria, since the show literally kicked off with an introduction to Cantastoria, described in song as the lead artist of the group mapped out the history and spread of the art form on her dress, painted in exquisite detail with a map of the Middle/Far East (cradle of Cantastoria, it turns out) and complete with fold-down sections depicting historical Cantastorians and their circumstances. The way they told it, theatrical styles as diverse as shadow puppets, marionettes, bunraku, and hand puppets can trace their history back to these paintings and accompanying stories.</p>
<p><a rel="attachment wp-att-322" href="http://www.thepuppetfilm.com/main/homunculusblog/cantastoria/attachment/cantastoria/"><img class="aligncenter size-medium wp-image-322" title="Cantastoria" src="http://www.thepuppetfilm.com/main/wp-content/uploads/2011/08/cantastoria-500x389.jpg" alt="Depiction of Cantastoria by Dutch artist Moritatenerzöhler (totally public domain)" width="500" height="389" /></a><br />
The subsequent parts of the show each had a unique style, making for a pretty great showcase of the flexibility of Cantastoria. One of the more striking involved a box with cranks on either end and a continuous, maybe 30 meter long piece of paper stretched between them depicting the narative arc of an Inuit who got into a feud with a neighbor over a certain yellow patch of snow. Much the way that the physical presence of a puppet on a stage creates a very different reaction in the audience than, say, a digital rendering of the same figure would, the physical process of cranking the banner across the box in time with the story was much more engaging than just seeing a video, despite accomplishing something similar. It was also clear just how delicate the paper  banner for the story was, with the cranking actors taking great pains to keep it from getting caught in the crank mechanisms.</p>
<p>Another favorite section involved a pair of clotheslines strung across the stage, with the narrator singing her sorry tale of injustice at the hands of love and Uncle Sam while periodically attaching paintings to the lines with clothespins, so only once the song was over could the entire sequence be observed. As expected, a couple of the tales also stuck with the more historical method of displaying paintings one-at-a-time to illustrate the stories. These were cool, but a bit less visually striking than the two I mentioned above; I think the more modern takes on the style probably just appeal a little more in modern times. Still, I recommend checking out Cantastoria if you get the chance; I&#8217;d love to catch some more of it down the road and see what other variations the dramatists and -turgs can think up.</p>
<p>Also:  yes, I spent pretty much the whole night trying not to make the pun, &#8220;Cantastoria? I barely know her!&#8221;</p>
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		<title>Videogames and Puppetry: Why Not?</title>
		<link>http://www.thepuppetfilm.com/main/homunculusblog/videogames-and-puppetry-why-not/</link>
		<comments>http://www.thepuppetfilm.com/main/homunculusblog/videogames-and-puppetry-why-not/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 15:14:46 +0000</pubDate>
		<dc:creator>Larry</dc:creator>
				<category><![CDATA[Homunculus]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=304</guid>
		<description><![CDATA[I recently had the opportunity to attend a couple of academic panels on the topic of puppetry. The panels covered an impressive range of puppet-related topics, but the one that really caught my eye was videogames as a medium for puppetry. People make puppetry from videogames! A born-and-raised nerd with the kind of attention span [...]]]></description>
			<content:encoded><![CDATA[<p>I recently had the opportunity to attend a couple of academic panels on the topic of puppetry. The panels covered an impressive range of puppet-related topics, but the one that really caught my eye was videogames as a medium for puppetry. People make puppetry from videogames! A born-and-raised nerd with the kind of attention span for flashing-lights-on-a-TV-screen that can really only be engendered by a single-child suburban upbringing, this immediately struck me as an awesome idea. It also really surprised me that it had never occurred to me before, since it seems so obvious now that I&#8217;ve heard it. The same basic concepts of a puppet can easily be adapted to a videogame &#8211; (basically) one or more figurative objects interacting within an environment under the control of an external operator in such a way that an audience can observe them.</p>
<p>During the panel, the discussion of puppetry in videogames (presented by this just way-too-cool professor from LA whose name has completely escaped me) was accompanied by some clips from a short piece made using Grand Theft Auto: San Andreas. The clips felt very much like an experimental film (the GTA protagonist running through wispy trees and interfacing somberly with a giant, rotating bundle of flowers), but now that the concept has been pointed out I know I&#8217;ve seen this before. Remember the Red vs. Blue videos that were just, everywhere on the internet about five years ago? Those were videogame puppetry too! </p>
<p>Now that I think of it, videogames could be a very friendly medium for an aspiring puppeteer. They&#8217;re cheap and ubiquitous, they lend themselves to being captured on video for distribution (although they  can also be used for live performances), and they have a built-in control mechanism I&#8217;d wager is orders of magnitude easier to get the hang of than a marionette&#8217;s wooden cross. Plus, videogames naturally minimize that classic antagonist of puppets &#8211; the uncanny valley. Since videogame environments are already simulacra of reality (albeit a generally cooler and more physically lenient reality), the not-quite-human faces of videogame characters don&#8217;t show up in striking contrast to the realism of their environment in a way that triggers discomfort in the human psyche.</p>
<p>This has me wondering a bit at where to draw the line, puppetry-wise. Many a time I&#8217;ve been playing Fallout 3 or something similarly engrossing and found my companions in the room at least as drawn into the action as I am(sometimes to the point of protests when I&#8217;ve decided I&#8217;m done playing). It&#8217;s not really a puppet show for me, since I&#8217;m the one controlling the game, but it&#8217;s not inconceivable that it is for them. I think, though, this wouldn&#8217;t hold true if I were just playing through the game in a linear story mode. The thing about a host of videogames that have gotten popular of late is that they&#8217;re open ended (examples coming to mind include Red Dead Redemption, Fallout 3 and New Vegas, the recent GTA titles), so a lot of the time players aren&#8217;t doing something pre-scripted or specifically dictated by the game&#8217;s designers. Instead, players are encouraged to explore a virtual world, use their imaginations. This type of &#8216;sandbox gaming&#8217; seems particularly conducive to creating stories and interesting interactions that are completely unrelated to the game itself. So I might not be a puppeteer when I&#8217;m running around post-apocalyptic Washington DC looking for lawn gnomes to add to my (rather prodigious) collection, but mix in an overdubbed narration about my character&#8217;s breakdown into obsessive-compulsive gnome collecting as a means of dysfunctionally coping with the massive psychic trauma and survivor&#8217;s guilt of making it through the apocalypse alive, and suddenly it&#8217;s looking a lot like puppet theater, XBox 360 style.</p>
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		<title>Show #2: Don Cristóbal, Billy-Club Man</title>
		<link>http://www.thepuppetfilm.com/main/homunculusblog/show-2-don-cristobal-billy-club-man/</link>
		<comments>http://www.thepuppetfilm.com/main/homunculusblog/show-2-don-cristobal-billy-club-man/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 06:35:24 +0000</pubDate>
		<dc:creator>Larry</dc:creator>
				<category><![CDATA[Homunculus]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=308</guid>
		<description><![CDATA[My second show, Don Cristóbal, Billy-Club Man, featured an impressive cross-section of puppetry forms. Don Cristóbal was one of those play-within-a-play type deals, where the titular Don goes from a child-sized bunraku-style puppet in the main play to an infant-sized hand-puppet in the inner play, which was a variant of those old slapstick Punch and [...]]]></description>
			<content:encoded><![CDATA[<p>My second show, <em>Don Crist</em><span style="font-family: Calibri,sans-serif"><em>ó</em></span><em>bal, Billy-Club Man</em>, featured an impressive cross-section of puppetry forms. <em>Don Crist</em><span style="font-family: Calibri,sans-serif"><em>ó</em></span><em>bal</em> was one of those play-within-a-play type deals, where the titular Don goes from a child-sized bunraku-style puppet in the main play to an infant-sized hand-puppet in the inner play, which was a variant of those old slapstick Punch and Judy shows so popular with the medieval set. In the outer play, however, the ne&#8217;er-do-well hero puppet finds himself in complicated love with his Judy-surrogate costar. The complication being that Don is a puppet, which turns out to be something of a deal-breaker for her and turns the play into something of a bizarre and violent take on a Pinocchio story.</p>
<p><em>Don Crist</em><span style="font-family: Calibri,sans-serif"><em>ó</em></span><em>bal</em> started with a visually-striking shadow-puppetry scene, where a scrim was lowered before the stage and the actors filed around behind it – the gaudy jester-type costumes and stilted movements made it very difficult to distinguish human from humanoid figures, and I found myself wondering just how many puppets were involved. I overestimated, as there was only the one (Don Crist<span style="font-family: Calibri,sans-serif">ó</span>bal) in the main story, but it was interesting that the line between puppet and man became so blurry with only the colorless, 2D information of shadows available.</p>
<p>Speaking of the Billy-Club Man, this was one gnarly-looking little puppet – bent at the shoulders with his face twisted into a lopsided sneer, which worked quite effectively with the crotchety, Spanish-accented voice provided by his lead puppeteer. The puppeteer, incidentally, was fantastic, easily outshining the other actors with his excellent comedic timing and a knack for keeping the audience’s attention on his puppet charge. Puppets naturally draw attention, but I think a mark of good puppeteering is maximizing that effect. The coolest thing about this particular puppet&#8217;s appearance was his asymmetry, which not only gave him an endearing but decidedly ugly mug, but allowed for an impressive range of ‘facial expression,&#8217; since the one side of his face was more cruel-looking while the other was more pitiable. As discussed in <em>Puppet</em>, people will project all kinds of emotion onto the by-definition lifeless face of a puppet, so giving the puppet a distribution of possible expressions naturally facilitates the process.</p>
<p>While it started simply enough, <em>Don Crist</em><span style="font-family: Calibri,sans-serif"><em>ó</em></span><em>bal, Billy-Club Man </em>got decidedly weirder and more dream-like as it progressed. The freakiest part was this slowly-moving procession of tall, masked, black-veiled beings circling the stage, which it took me a moment to realize were actors holding intricately carved masks of very, very old and pale people in one hand held high above their heads and bobbing them around, using their wrists and arms as the neck – everything else about their appearance was cloaked behind a mostly-opaque black veil. This was downright <em>spooky</em>.</p>
<p>Also, at the end Don Crist<span style="font-family: Calibri,sans-serif">ó</span>bal winds up at the forest home of some kind of puppet-maker, who has whittled him a new heart because his old one decayed into sawdust? Or something? This may have been due to Don&#8217;s ladylove&#8217;s rejection of his plan to fly to the moon together, which, I mean, it&#8217;s hard to blame her but he takes it pretty hard. Incidentally, there&#8217;s this recurring theme of Don Crist<span style="font-family: Calibri,sans-serif">ó</span>bal waxing poetical at the moon, which plays host to an ever-changing array of shadow-puppets and was one of my favorite aspects of the play – the projected shadows ranged from humorous and none-too-vague sexual imagery to very subtle, emotionally stirring backdrop for the play. In fact, the only thing for which I’d knock <em>Don Crist</em><span style="font-family: Calibri,sans-serif"><em>ó</em></span><em>bal </em>was the couple of scenes where Don ‘flew’ over to a ledge to pine toward said moon. David Soll once told me (I think he was quoting someone) that ‘puppets shouldn’t fly,&#8217; which says a lot in a few words, I think. The job of these figures is to be a receptacle for our projected emotions and suspended disbeliefs, and while it&#8217;s cool to have them do things that human actors can&#8217;t do, altogether defying gravity doesn&#8217;t seem like the right way to go about it. The Anne Frank puppet from <em>Compulsion</em> had a flight scene too, and it too rubbed me a little the wrong way.</p>
<p>Overall, though, <em>Don Crist</em><span style="font-family: Calibri,sans-serif"><em>ó</em></span><em>bal, Billy-Club Man</em> was excellent, particularly for its integration of so many distinct forms of puppetry in ways that emphasized the strengths of each, and it was funny and touching to boot.</p>
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		<title>#5 Programmers&#8217; Pick at Newport Beach Film Festival</title>
		<link>http://www.thepuppetfilm.com/main/news/5-programmers-pick-at-newport-beach-film-festival/</link>
		<comments>http://www.thepuppetfilm.com/main/news/5-programmers-pick-at-newport-beach-film-festival/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 15:57:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=296</guid>
		<description><![CDATA[We&#8217;re excited to screen at the Newport Beach Film Festival, and thrilled that the OC Weekly just listed PUPPET as the #5 Programmers&#8217; Pick of the festival. We&#8217;re screening on Sunday, May 1st at 3pm. If you&#8217;re in the LA-area, we hope to see you there. Check it out. Tickets for the festival are available [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re excited to screen at the Newport Beach Film Festival, and thrilled that the OC Weekly just listed PUPPET as the #5 Programmers&#8217; Pick of the festival.  We&#8217;re screening on Sunday, May 1st at 3pm.  If you&#8217;re in the LA-area, we hope to see you there.</p>
<p><a href="http://www.ocweekly.com/2011-04-21/film/newport-beach-film-festival-programmers-picks/">Check it out.</a></p>
<p>Tickets for the festival are available <a href="http://newportbeach.slated.com/2011/films/puppet_ifw_newportbeach2011">here</a>.</p>
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		<title>Cinema Guild release</title>
		<link>http://www.thepuppetfilm.com/main/news/cinema-guild-release/</link>
		<comments>http://www.thepuppetfilm.com/main/news/cinema-guild-release/#comments</comments>
		<pubDate>Sat, 09 Apr 2011 19:07:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=277</guid>
		<description><![CDATA[Puppet is now available for educational use!  If you&#8217;d like to teach Puppet, your institution can buy a copy from Cinema Guild here.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="attachment wp-att-278" href="http://www.thepuppetfilm.com/main/news/cinema-guild-release/attachment/cinema-guild/"><img class="aligncenter size-full wp-image-278" title="Cinema-Guild" src="http://www.thepuppetfilm.com/main/wp-content/uploads/2011/04/Cinema-Guild.jpg" alt="" width="348" height="61" /></a></p>
<p>Puppet is now available for educational use!  If you&#8217;d like to teach Puppet, your institution can buy a copy from Cinema Guild <a title="Cinema Guild" href="http://cinemaguild.com/mm5/merchant.mvc?Screen=PROD&amp;Store_Code=TCGS&amp;Product_Code=2397" target="_blank">here</a>.</p>
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		<title>IFFBoston</title>
		<link>http://www.thepuppetfilm.com/main/news/iffboston/</link>
		<comments>http://www.thepuppetfilm.com/main/news/iffboston/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 21:26:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thepuppetfilm.com/main/?p=208</guid>
		<description><![CDATA[We&#8217;re thrilled to be screening along with a slate of fantastic films at IFFBoston.  If you&#8217;ll be in town we hope to see you there.  Puppet is screening at 5:30pm on Saturday, April 30th at the Somerville Theatre in Davis Square.  Check out the full lineup here.]]></description>
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<p style="text-align: center;"><a rel="attachment wp-att-213" href="http://www.thepuppetfilm.com/main/news/iffboston/attachment/iffboston_2011_offsel_w-2/"><img class="aligncenter size-full wp-image-213" title="iffBoston_2011_offSel_w" src="http://www.thepuppetfilm.com/main/wp-content/uploads/2011/03/iffBoston_2011_offSel_w1.jpg" alt="" width="400" height="103" /></a></p>
<p style="text-align: left;">We&#8217;re thrilled to be screening along with a slate of fantastic films at IFFBoston.  If you&#8217;ll be in town we hope to see you there.  Puppet is screening at 5:30pm on Saturday, April 30th at the Somerville Theatre in Davis Square.  Check out the full lineup <a href="http://www.iffboston.org/2011/filmlist.php" target="_blank">here</a>.</p>
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